Museums – THATCamp Gainesville 2017 at the Harn Museum of Art http://gainesville2017.thatcamp.org Just another THATCamp site Mon, 24 Apr 2017 12:34:13 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 Talk (or Play): Hands on the Touch Table http://gainesville2017.thatcamp.org/2017/04/18/talk-or-play-hands-on-the-touch-table/ http://gainesville2017.thatcamp.org/2017/04/18/talk-or-play-hands-on-the-touch-table/#comments Tue, 18 Apr 2017 02:22:31 +0000 http://gainesville2017.thatcamp.org/?p=198 Continue reading ]]>

Are you a non-programmer curious about producing touch table experiences?  I would be glad to facilitate or co-facilitate an introduction to creating touch table experiences that promote exploration of art and humanities content.

In this session, i would like to offer a quick look at some Harn Museum of Art touch table experiences,and then shift into group brainstorming of more effective approaches to engaging audiences in exploring art and humanities content through touch technology.  Alternatively, the session could provide an introduction to working with a particular piece of software, IntiuFace (this is a licensed product that is also available as a free trial version) with the goal of getting general insight into the process of developing touch table content.

Eric Segal, Harn Museum of Art

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Augmenting Art with Aurasma http://gainesville2017.thatcamp.org/2017/04/17/augmenting-art-with-aurasma/ http://gainesville2017.thatcamp.org/2017/04/17/augmenting-art-with-aurasma/#comments Mon, 17 Apr 2017 15:35:48 +0000 http://gainesville2017.thatcamp.org/?p=194 Continue reading ]]>

Digital humanities offer ways for scholars to explore how technology impacts our fundamentals. For example, three basic modes of writing are expository, narrative, and persuasive. But, what if we used those same three guidelines, to expose, to narrate, to persuade, by using new technology to alter our understanding of a space? We propose that by using the augmented reality app, Aurasma, at the Harn Museum of Art, THATCamp participants can interact and immerse themselves in the museum experience by researching online, recording videos, and generating keywords about a particular work of art. Throughout the day, we encourage participants to research an artist, art movement, or medium that appeals to them at the Harn and find a URL to a particularly illuminating article or site. We then ask that participants pick a particularly inspirational work in order to generate keywords. Finally, we challenge participants to record a short video in the Harn persuading others to support the arts and humanities. We will teach a short demo using the app to show how to augment works of art in the morning and at the end of the day we ask that participants share what they have made and make the augmentations publicly available to inform, illuminate, and inspire future visitors to the site.

*The technology required is all available for free on most mobile devices: Aurasma allows users to use images as triggers for overlays including websites, videos, and images and there are word cloud generators available online. 

Emily Brooks and Shannon Butts

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